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Situational awareness and positioning yourself onscreen is very important and often there’s a good amount of kiting around the screen, watching out for enemy tells, before choosing to make your strike at the most opportune moment. On the lower difficulties you can get through the whole game with barely more than a single move, although that doesn’t mean this is a button-masher. Throughout the game the controls are kept elegantly simple, with just a standard attack button, a special move, a jump, and the ability to pick up items. The combination of button presses, animation, and sound effects is perfect and means every punch and kick feels enjoyable and weighty, whether it’s a lowly grunt or a giant boss you’re fighting. In terms of gameplay the most important thing is that punching people feels great. And in that respect is succeeds perfectly. Streets Of Rage 4 doesn’t attempt to move things forward either, as it’s goal is to rewind all the way back to 1994 and create the sequel that never was. It’s a style of game that doesn’t really have any modern counterpart though, probably because it involves simply walking from left to right and punching whoever gets in your way.Īlmost any video game could be described in a similarly reductive manner but for some reason there’s never been an attempt to evolve beat ‘em-ups into a more modern form, with the likes of Devil May Cry or Dynasty Warriors taking some inspiration from the genre but only in a fairly general sense. The original three games are all scrolling beat ‘em-ups, arriving relatively late on the scene but surpassing seminal titles such as Final Fight to become quintessential examples of the genre. But don’t worry, because it’s not a very difficult franchise to describe.
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If you’re not familiar with Streets Of Rage then you didn’t own a Mega Drive back in the ‘90s.